February 2nd, 2010   Posted by: Andrew Reeves   Comments (0)

Who does not love at least a little gaming these days? It’s experiencing the largest growth in the entertainment category and the titles and technologies seem leap future bound every few months. With that in mind here are the latest stats on Australian gamers.
Gaming AU Jan2010

PDF here

*Thanks to Priscilla for pulling this together

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August 25th, 2009   Posted by: Sam Granleese   Comments (0)

firemint-flight-control

Earlier this year at Mobile Monday Melbourne Robert Murray, founder of Melbourne-based iPhone gaming developer Firemint, spoke about the risks of building a handset game from scratch, versus doing mobile development work for overseas based console gaming companies. Firemint mainly create mobile game versions of broader game releases for companies like Electronic Arts and Disney. However, it is their original IP game Flight Control for which they are most widely known.

Flight Control was created last year at an estimated budget of $50,000. Game play centers on challenging users to manipulate and drag aircraft with their iPhone touchscreen to designated airport landing areas. The main challenge is to avoid mid-air collisions of different aircraft which become progressively congested. In Australia Flight Control costs $1.19 to download from the iTunes AppStore (USD $0.99) and has now sold 1.3 million downloads.

Back in February Read more

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August 25th, 2009   Posted by: Dixie   Comments (0)

We have just completed a nifty little flash application for Toyota, allowing users to create a cartoon hero version of their Dad.

The aim was to leverage Kluger’s positioning as the ultimate family car and own Father’s Day. So we created a user experience that was fun & engaging for kids and Mums whilst also speaking directly to Dads.

Go on, hero-fy your Dad now! http://www.toyota.com.au/klugerhero

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April 9th, 2009   Posted by: Dixie   Comments (0)

FUJIFILM Australia has launched a new Facebook application called Fujifilm Friendominoes®.

Developed by the team here at Publicis Digital, the application leverages consumers pre-existing Facebook photos to create a pretty cool game based on traditional Dominoes. It’s played between two players who take turns placing photos which share a common person. The game continues until one player cannot make a move – whoever has the superior photo collection reigns supreme!

Check it out for yourselves Facebookers…
http://apps.facebook.com/friendominoes/

 

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May 20th, 2008   Posted by: kristy   Comments (0)


Blast Works: Build, Trade, Destroy from Joystiq.com on Vimeo.

A soon to be released game for the Nintendo Wii called Blast Works: Build, Trade, Destory is a side scrolling shooter with a great UGC element to it. You will have the ability to create your own character, enemies, shooting patterns, and levels – all of which you can post to the game’s website for download by any Wii owner.

User generated content for games is nothing new, however we are really starting to see a trend where games are becoming specifically designed to allow for all sorts of customisation and online communities to facilitate sharing of the assets they develop.

The user is king. Game on.

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May 9th, 2008   Posted by: Dave   Comments (0)

EPOC HeadsetAn Aussie company is gearing up to release a computer headset that allows people to control video games using only the power of their minds.

In short, this cool little device features 16 sensors that measure electrical impulses from the brain, enabling machines to register facial expressions, emotions and even cognitive thoughts by visualising them.

Players will be able to just think about performing actions, such as lifting or pushing objects or making them disappear, and have the game act accordingly without the need to push any keys or buttons.

While the headset will work in a very limited sense with existing titles, Emotiv CEO and co-founder Nam Do said the major game developers and publishers were designing a number of their upcoming titles to take full advantage of the technology.

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